What is storePos (and the other elements) line 53 in image store? And can we access it in the fragment shader?ĮDIT: No need to read after if we can’t get TBO texcoords in the fragment shader…įinally, do you think this technique is appropriate to make a Per Object Motion Blur effect: When you write: in vec2 texcoords (line 30 in yout fragment shader), it’s the TBO coordinates?ĮDIT:Oh, no… It seems that’s not the case… So can we get TBO texcoords as input in the fragment shader?Ĭan we fill a TBO with the captured (by a camera) scene? Sorry, I don’t know enough in openGL to understand completely your code. Texture buffer objects (TBO) are like virtual textures not rendered on the screen?.I’ve some questions about it, if you’ve the time to answer it: Hello! I don’t understand well but it sounds great!
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